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1. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Daichi Yamato wrote: u are inferring things that i haven't said and ignoring sections proposing ways for capsuleers to defend. The only total theft that could be committed would be to take the tower. Considering all t...
- by Hailey Halkuun - at 2014.02.05 00:33:00
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2. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
I think Daichi is just scared Dust Bunnies will get walking on station and someone may take offense to her ideas against them and assassinate her in her quarters.
- by Hailey Halkuun - at 2014.02.04 07:45:00
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3. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: there may very well be some concrete arguments against the ideas im throwing out. but u have yet to make one. Well said.
- by Hailey Halkuun - at 2014.02.03 23:20:00
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4. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: The only way I can think to integrate dust and eve would be in transport of mercs from one place to another (in easily sanitized sealed containers), and interaction between eve ships and military ground installations....
- by Hailey Halkuun - at 2014.02.02 15:57:00
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5. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Daichi Yamato wrote: Danika Princip wrote: How toes taking then POS intact and/or stealing stuff not count as completely bypassing it's defences? There's no chance at all for the POS owner to defend their stuff in ...
- by Hailey Halkuun - at 2014.02.02 15:54:00
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6. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Danika Princip wrote: How toes taking then POS intact and/or stealing stuff not count as completely bypassing it's defences? There's no chance at all for the POS owner to defend their stuff in any way, shape or form......
- by Hailey Halkuun - at 2014.02.02 05:38:00
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7. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Endovior wrote: Danika Princip wrote: Daichi Yamato wrote: someones idea was having dusties for attacking POS's and stations. sieging POS's takes days and less often happens on a whim. Furthermore sieging multiple POS's can become tediou...
- by Hailey Halkuun - at 2014.02.01 14:59:00
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8. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Hailey Halkuun wrote: There is a counter to it and not 100% guaranteed as a successful op for the Dust players. If you had drones in your drone bay they would defend your ship. Mercs could be hired to defend the ship as w...
- by Hailey Halkuun - at 2014.02.01 05:02:00
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9. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
The idea of using boarding modules for Dust players was linked specifically with the consent of an Eve player and a contract system to be involved with them, so the onus for actually stopping these guys initially would be on the pilot of the ship ...
- by Hailey Halkuun - at 2014.02.01 02:03:00
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10. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: Ive said it before, and ill say it again: The day a group of 12 year olds with mommies pilfered credit card can bypass all the defenses of a heavily tanked ship and take or destroy it with absolutely no way of...
- by Hailey Halkuun - at 2014.01.30 19:22:00
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11. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
As I also said before, the second paragraph from the end was one of many ideas for Open World expansions to Dust, whether it is a good or bad one is irrelevant, it is a statement of something possible, not really important to the rest of the post ...
- by Hailey Halkuun - at 2014.01.30 19:13:00
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12. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Many players choose to stay apart from others in eve through lack of trust. This mechanic would effectively force those players into hiring DUST mercs who they don't know and trust less. If ship boarding was possible...
- by Hailey Halkuun - at 2014.01.30 19:06:00
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13. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Hailey Halkuun wrote: The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept...
- by Hailey Halkuun - at 2014.01.30 14:44:00
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14. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Hailey Halkuun wrote: The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept th...
- by Hailey Halkuun - at 2014.01.30 14:35:00
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15. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: A console kiddie getting hit by an orbital strike respawns with no loss. A cap pilot losing their dread is out two, three billion at a minimum, and three weeks construction time. There is a massive difference here. So n...
- by Hailey Halkuun - at 2014.01.30 14:25:00
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16. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Explain exactly why my ship's tank should be meaningless. Explain, exactly, why I should be completely and utterly unable to stop some console kiddies from taking my ship away from me in any way, shape or form. Explain, ...
- by Hailey Halkuun - at 2014.01.30 02:12:00
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17. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
The concept isn't that your ship's structure/armor/shield is meaningless. Boarding parties were an advanced part of the idea and apparently everyone likes the rest of the thoughts, great. The concept that say when you are down to structure and som...
- by Hailey Halkuun - at 2014.01.30 02:06:00
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18. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: You may play both, but I don't, and many other players don't. Good, then the merc you pay to defend your sorry ass will have fewer distractions.
- by Hailey Halkuun - at 2014.01.29 18:00:00
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19. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Thing is, eve players work, not twitch, for their isk. Eve is considered by many to be a second(third fourth or fifth) job. The thing about work is you can quit if you don't like it. I don't consider Eve work, I con...
- by Hailey Halkuun - at 2014.01.29 17:55:00
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20. Dust Interaction, integration of Dust - in Player Features and Ideas Discussion [original thread]
Actually the original concept was suggested by an Eve player. The topic can be found in this section of the forums, you should read it sometime. I am sure you could be upset about this idea but I don't think that saying you are over reacting or ...
- by Hailey Halkuun - at 2014.01.29 17:48:00
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